#[non_exhaustive]pub enum TouchEvent {
#[non_exhaustive] Pressed {
position: Point,
},
#[non_exhaustive] Released {
position: Point,
},
}Expand description
A touch of the display, delivered to the generated dispatch_touch_event.
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
#[non_exhaustive]Pressed
A finger touched the display.
Fields
This variant is marked as non-exhaustive
Non-exhaustive enum variants could have additional fields added in future. Therefore, non-exhaustive enum variants cannot be constructed in external crates and cannot be matched against.
#[non_exhaustive]Released
The finger lifted off the display.
Implementations§
Trait Implementations§
Source§impl Clone for TouchEvent
impl Clone for TouchEvent
Source§fn clone(&self) -> TouchEvent
fn clone(&self) -> TouchEvent
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for TouchEvent
impl Debug for TouchEvent
Source§impl PartialEq for TouchEvent
impl PartialEq for TouchEvent
Source§fn eq(&self, other: &TouchEvent) -> bool
fn eq(&self, other: &TouchEvent) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Copy for TouchEvent
impl Eq for TouchEvent
impl StructuralPartialEq for TouchEvent
Auto Trait Implementations§
impl Freeze for TouchEvent
impl RefUnwindSafe for TouchEvent
impl Send for TouchEvent
impl Sync for TouchEvent
impl Unpin for TouchEvent
impl UnsafeUnpin for TouchEvent
impl UnwindSafe for TouchEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more